Madden NFL 2005 will ship this summer. Created here at Tiburon and published by Electronic Arts under their EA Sports label. I am one of the lead programmers for the console version this year instead of the PC version, in charge of the UI and Franchise modes. The main features that I worked on this year are: the newspaper, sports radio, and e-mail system. These all help you keep track of what is going on around the league during your franchise. Each story in the newspaper is readable and has links to different things you can do in your franchise. I wrote the logic behind how the newspaper stories appear and how they get parsed with text replacement. I also wrote how the 3D model in the interface gets posed into a single frame animation for the picture in the newspaper. The sports radio feature is just like a sports program you hear on the radio. I programmed the code behind how each of the radio segments gets played. I even climbed into the audio booth to record some of the phone calls coming into the radio show. This year is shaping up to be one of the best Maddens ever. Every year I'm amazed at how much more we put into the game.


FEAR THE "D"

Features

Collector's Edition Features




SCREEN SHOTS
(click to view bigger version)