Close Combat: Battle of the Bulge was the forth installment of the World War II real time strategy game created by Atomic Games. Published by The Learning Company/SSI and released in November 1999, Close Combat: Battle of the Bulge takes place during the World War II confontation known as the Battle of the Bulge. This game saw the addition of a new strategic layer, which tied the different tactical level battles together. My main duties were tactical artificial intelligence and online programming. I designed and implemented the integration of the new strategic layer with the existing tactical layer. This brought in a new feature of being able to attack onto various sides of the map, which was new to the engine. Also added was the new concept of battle group with force pools. I implemented the logic behind their repair and requisition of units. In the tactical layer I was responsible for the damage inflected during artillery and air strikes as well as the ability of the soldiers to dig defensive trenches and gun pits during deployment. Finally, I delved into the existing vechicle pathing and improved it so that they avoided other vehicles better. THE AWARD-WINNING REAL-TIME WARGAME SERIES RETURNS TO ACTION! December, 1944 - World War II is in full swing, with the Allied armies piercing their way into Europe. Their extended position leaves them vulnerable to a German offensive strike. With crucial supplies, reinforcements and strongholds at stake, the battle fought here will be a deciding factor in the outcome of the war! "The Battle of the Bulge" continues the epic saga of the critically acclaimed and award-winning Close Combat series. Sneak attacks, stalwart defenders, spies and saboteurs and among the exciting surprises lurking on both sides of the battle. Whether you command American or German troops, you decide when and where they will be deployed. Launch air attacks against the enemy but keep your eyes on the skies; random weather patterns can wreak havoc on your offensives from above. History in the making is in your hands! GAME FEATURES Unique artificial intelligence that affects every individual soldier by: Screen Shots Windows 95/98 System Requirements

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200 MHz Pentium or faster
Windows 95/98 required (Seems to work on Windows XP fine)
32MB RAM or greater
60MB hard-disk space
4x CD-ROM required
4MB Video Card (3D not required)
28.8 modem for head-to-head play
Internet access for Internet play